K
Creative Engineer

Kyle
Taylor.

I build software, AI systems, and physical things — then write about them. Everything I make is open.

PHOTO
nameKyle TaylorroleCreative EngineerbasedDallas–Fort Worth, TXopento: collab
A Bit About Me
BIO.TXT
nameKyle TaylorroleCreative Eng.statusbuildingmoodcaffeinated
/ / / /

I’ve been making things since before I knew what to call it — taking apart electronics I shouldn’t have, drawing floor plans for rooms I’d never build, writing small scripts to automate things that probably didn’t need automating.

At some point that turned into a career. I work across the full stack — software, AI systems, hardware — but I don’t think of myself as a developer or an engineer in the traditional sense. The label I keep coming back to is creative engineer: someone who uses technical tools to make things that didn’t exist before, and who cares as much about how something feels as how it works.

Most of what I build lives here in the Lab — small experiments, useful tools, half-finished ideas that grew into something interesting. I publish everything. Not because it’s all good, but because I think the process of making things is worth documenting. Shipping beats perfecting.

When I’m not writing code I’m usually soldering something, reading about something I don’t understand yet, or figuring out how to put a camera on a robot. If any of that sounds like your kind of thing — let’s talk.

"Shipping beats perfecting. Documentation beats memory. Open beats closed."

— The rules I try to follow
What I Do

I make
things.

>_
Software
Full-stack apps, APIs, CLIs. TypeScript, Python, Rust. Ship first, refactor always.
AI Systems
Agents, RAG pipelines, fine-tuned models. Production AI that actually runs reliably.
Hardware
ESP32, Raspberry Pi, custom PCBs. If it blinks or moves, I want to build it.
Teaching
Write-ups, talks, open source. If I figured it out, I'll document it. Everything in public.
The Story So Far
2015 →
Started coding
Taught myself HTML in a browser, broke everything, kept going.
2018 →
First real job
Shipped production code. Learned that "working locally" means nothing.
2021 →
Went deep on AI
Built my first LLM pipeline. Realized agents were harder than the demos suggested.
NOW →
The Lab
Building experiments, shipping tools, writing everything down.
How I Work
01
Build in public
Share early, share often. Imperfect and shipped beats perfect and hidden.
02
Open source everything
If I built it, you can see it, fork it, and make it better.
03
Experiments are the point
Most of what I build here will never be "finished." That's fine.
04
Teach what you learn
Write-ups, videos, talks. Knowledge compounds when shared.
Current Stack
Languages
TypeScript
Python
Rust
C / C++
Frameworks
Astro
React
FastAPI
Hono
AI / ML
Claude API
LangGraph
Chroma
Ollama
Hardware
ESP32
RPi
Arduino
KiCad
Currently Building
Autonomous code review agent
AI
6-axis robot arm (3D printed)
Hardware
Open source dev tools collection
OSS

Command Palette

Search for a command to run...